Throne Coop Versions
0.01, Sunday, June 30
0.02, Sunday, July 7
0.03, Sunday, July 14
0.04, Sunday, July 21
0.05, Sunday, July 28
0.06, Sunday, August 4
0.07, Sunday, August 11 (todo changelog)
TODO
- enemy waves
- fix arrow heads to 0,0,0 sometimes
- add upgrade or build preview when select building
- make upgrades meaningful
- touchscreen controls
- perks when upgrade town center
- add more enemies
Thronecoop Changelog
Sunday, August 4
Attack Script
- Add random delay between attacks so not all units attack at the same time.
Enemy AI
- Now also target player and allies.
Ally AI
- Now gets closer to its holding position if there are no enemies.
- Change command key from T to Alpha1.
- Add ranged ally.
Arrows
- Fix path slightly changed when enemy was killed.
Buildings
Game Manager
Sunday, July 28
Attack Script
- Fix units had a delay after current target was destroyed.
Ally AI
- Add option to command all current allies.
Game Manager
- Add game restart when town center destroyed.
Buildings
- Fix building had colliders even if it was not built.
- Fix building deselected when first built.
Sunday, July 21
Enemy AI
- Can attack buildings
- Targets closest unit.
- Moves towards target.
Ally AI
- Spawned by barrack
- Attacks enemies
Map
Game Manager
- Randomly spawn 2 enemies together.
- Spawn enemies more often.
Buildings
- Shoots at the first enemy to enter range.
- New buildings can be discovered after constructing another one.
- Town center shoots arrows.
- Add barracks that spawn Allies (upgrading allows for more units to be spawned)
Sunday, July 14
Buildings
- Fixed buildings could be upgraded even at max level.
- Buildings have health.
Player Script
Health
- Added health bars on top of units and buildings.
Sunday, July 7
Map
- Bigger map plane.
- Added more buildings.
Buildings
- Shoots at the first enemy to enter range.
- New buildings can be discovered after constructing another one.
- Town center shoots arrows.
- Add towers that can shoot.
Arrows
- Arrow behavior (somewhat broken).
Sunday, June 30
Enemy AI
- Spawns with town center as a target.
- Follows player if it is nearby
- Targets town center again if player is far away.
Buildings
- Can be upgraded, but provides no benefit.
Game Manager
- Key to restart level.
- Infinitely spawns enemies at a hardcoded position every X seconds.
Player Script
- WASD movement.
- Space interacts with buildings.